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Strikeforce, like its predecessors, is set in the Three Kingdoms era of ancient China, when proud warriors fought over the divided lands. The game is far from historical, however, as the characters use magic and perform impossible feats on a daily basis. Strikeforce is once again confusing for those that aren't familiar with the Dynasty Warriors series or gamers not knowledgeable of the Three Kingdoms era, but Strikeforce isn't as story-driven as the other members of the franchise, so it won't be too bothersome.
This portable action game is all about mission-based multiplayer, though there are obviously single-player options to enjoy if your friends are PSP-less. After selecting one of the three factions and picking a character from that faction, you're dropped into a small hub town that serves as your headquarters for selecting missions, buying equipment, learning skills and more. Each kingdom has about five chapters of "story missions" to play through, which are complemented by "at-your-leisure" side missions for the necessary soiree into level-grinding and loot-gathering.
When you actually enter battle, your character can move around, jump and attack like any other Dynasty Warriors game, but there are a few important differences. You can switch between a main weapon and a sub weapon with a quick push of the Circle button. The sub weapons don't have to be specific to a character -- virtually anyone can equip anything, making this a much more customizable experience. Furthermore, the age-old Dynasty Warriors combo system (where you end any string of normal attacks with a charge attack) has been replaced with a slightly different mechanic. Now, the charge attacks -- executed with the Triangle button -- are much more independent from normal attacks and are handy for breaking enemy guards.
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